Overload Wiki
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Revision as of 18:49, 14 August 2018


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The Overload Level Editor is a tool for creating levels for Overload. Only Single Player and Challenge Mode levels are supported right now. The current version of the editor is 1.0.1.0.

The editor is split into five areas:

  • Geometry - Creating the 3D space using cube segments;
  • Texturing - Applying textures to geometry;
  • Entities - Adding interactive elements which can affect gameplay and powerups;
  • Decals - Detailing spaces with 3D models and light objects for extra geometry and decoration;
  • Global Data - Adjusting data which affect the overall rendering of the map within the game, such as terrain deformation type.

Installing the Editor

Steam

The editor is available as free DLC on Steam. Although installing it will launch Overload, it will be downloaded and ready to use the next time you try to launch the game.

Other platforms

Version 1.0.1.0 can be downloaded at http://media.revivalprod.com/OverloadLevelEditorWin64.zip.

Resources & Guides

Decal Functionality

Hattieboss has created a spreadsheet which details the working status of decals within the editor. Also included are a list of the names displayed by certain decals' emissive textures; and links to download the editor/mission maps used to test the decals.

The document can be viewed here.

Tutorial Video (by Revival)

An official YouTube playlist of level editor tutorials can be found here. The videos walk through geometry editing, creating a standard level layout, placing entities, decals, texturing, and more.